Resume
Hometown: Oakland, CA
Currently living in Pleasanton, CA
Education
UC Santa Cruz | Master's of Science in Games and Playable Media | Graduation: March 2022
Mills College | Teaching Credential in Mathematics | Sept. 2015 - June 2016
Cal Poly San Luis Obispo | Bachelor’s of Architecture Cum Laude | Sept. 2010 - June 2015
Work Experience
Oakland Technical High School | Teacher | Sept. 2016 - June 2020
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Taught and developed curriculum for Engineering Principles, Architecture, and Architecture 2
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Advised students taking Architecture 2 and 3D modeling as independent study
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Co-Director of Engineering Academy (EA): Sept 2017 - June 2020
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Helped redevelop student admission process to EA to be more equitable
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Updated EA student course sequence
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Helped write new Senior project class curriculum
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Managed budget and ordering for the EA
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Organized annual EA events (Bridge Competition, field trips, ordering t-shirts, etc.)
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Member of Instructional Leadership Team: Sept 2017 - June 2020
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Analyzed schoolwide demographic data as part of the Equity Team: Sept 2016 - June 2019
Projects
Dear Future (Team of 5)
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Created layout documents using AutoCAD to show needed placement of assets on procedural generation
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Worked with procedural generation engineer to develop assets
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Used Maya to 3D model assets for procedurally generated and manually designed areas
Hydrochrome (Solo)
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Designed gameplay
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Used C# and Unity to to write code and build the game
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Created all art assets
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Debugged errors in project code
Vellum Furniture Competition 2014 | Runner Up
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Invented a musical instrument designed for educational purposes
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Built prototypes and final design using lasercutter
Skills
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C#, Python
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Unity, Processing
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Maya, AutoCAD
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Illustrator, Photoshop, InDesign
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Drafting