Hometown: Oakland, CA

Currently living in Pleasanton, CA


UC Santa Cruz  | Master's of Science in Games and Playable Media  |  Graduation: March 2022

Mills College  |  Teaching Credential in Mathematics  |  Sept. 2015 - June 2016 
Cal Poly San Luis Obispo  |  Bachelor’s of Architecture Cum Laude  |  Sept. 2010 - June 2015


Work Experience

Oakland Technical High School  |  Teacher  |  Sept. 2016 - June 2020

  • Taught and developed curriculum for Engineering Principles, Architecture, and Architecture 2

  • Advised students taking Architecture 2 and 3D modeling as independent study

  • Co-Director of Engineering Academy (EA): Sept 2017 - June 2020      

    • Helped redevelop student admission process to EA to be more equitable

    • Updated EA student course sequence

    • Helped write new Senior project class curriculum

    • Managed budget and ordering for the EA

    • Organized annual EA events (Bridge Competition, field trips, ordering t-shirts, etc.)

  • Member of Instructional Leadership Team: Sept 2017 - June 2020

  • Analyzed schoolwide demographic data as part of the Equity Team: Sept 2016 - June 2019 


Dear Future (Team of 5)

  • Created layout documents using AutoCAD to show needed placement of assets on procedural generation

  • Worked with procedural generation engineer to develop assets

  • Used Maya to 3D model assets for procedurally generated and manually designed areas 

Hydrochrome (Solo)

  • Designed gameplay

  • Used C# and Unity to to write code and build the game

  • Created all art assets

  • Debugged errors in project code

Vellum Furniture Competition 2014  |  Runner Up

  • Invented a musical instrument designed for educational purposes 

  • Built prototypes and final design using lasercutter


  • C#, Python

  • Unity, Processing

  • Maya, AutoCAD

  • Illustrator, Photoshop, InDesign

  • Drafting