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As a game and level designer with a background in architecture, I am passionate about creating level designs with unique and engaging spaces that pique game players' curiosity.  Designing spaces where the player feels a sense of whimsy, mystery, or just fun silliness is where I feel most at home.

I enjoy finding opportunities to prototype ideas and learning new technical skills along the way.  I find being able to use logic and numbers to create beautiful levels particularly satisfying.

Working with diverse teams and being able to include a wide variety of ideas and perspectives in game design is a priority for me.  I hope to help wider audiences be able to see themselves in the games they play.

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