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As a game and level designer with a background in architecture, I am passionate about creating level designs with unique and engaging spaces that pique game players' curiosity. Designing spaces where the player feels a sense of whimsy, mystery, or just fun silliness is where I feel most at home.
I enjoy finding opportunities to prototype ideas and learning new technical skills along the way. I find being able to use logic and numbers to create beautiful levels particularly satisfying.
Working with diverse teams and being able to include a wide variety of ideas and perspectives in game design is a priority for me. I hope to help wider audiences be able to see themselves in the games they play.
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