Space Zoologist (WIP, Team of 12)
Project Management: Molina Mey, Aliyah Clayton
Game Design: Ana Love
Technical: Travis Garcia, Chase Taylor, Steven Tan, Virgil Wang, Jack Zhang, Alex Chiu, Spring Nguyen, Codey Huntting, Kyle Mitchell
Writing: Adrianna Burton, James Bates
Art: Vivian Pham, Yuuki Min, Gianeen Almaria
UI/UX: Megan Wang, Emily Gui
Audio: Nathan Jew
As the game designer for this project, I've contributed the follwing:
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Developed visual design documents that summarized and iterated on the existing game design
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Iterated on “Needs System” design and designed placeholder levels for testing this system
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Used excel to create a tool for testing the equations and relationships in this system
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Developed sequence of concepts to be introduced over the course of 5 levels
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Designed system of level progression that uses adaptive learning to tailor each players experience
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Drafted level designs for 4 sections Level 1 as well as 1 section for each of levels 2-4 and a tutorial
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Developed design of notebook feature
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Conducted playtests
Game Overview
Interact with NPCs
Add species to an eclosure
Research and take notes
Analyze their needs
Adjust the environment to help populations grow
Game Design
I joined this project mid-development, so one of my first tasks was to document the gameplay loop and iterate on it so that we would be able to reference the core experience for the player
One of my key contributions so far has been as a level designer which has involved mapping out level progression (above) as well as laying out the starting condition of enclosures and available resources for the player. To the right is a map I created in a spreadsheet that shows the enclosures I've designed so far as well as how they all fit together to become one large landscape .
Notebook Design
Another major feature of the game I worked on was the design of the notebook which plays an important role in the game's goal of helping students develop their research skills. I worked to create a wireframe of the notebook design (sample page to the right) while Megan Wang developed its UI design and Codey Huntting implemented it into the project.